GAMES/Aion

아이온 콘솔 명령어 전체

✔­ 2015. 7. 27.

a_CustomColorEquip1 

ca_CustomColorEquip2 
ca_CustomColorHair 
ca_CustomColorSkin 
ca_UseCustomColor 
e_active_shadow_maps_receving 
e_allow_cvars_serialization 
e_area_merging_distance 
e_area_merging_draw_merged_geometry_only 
e_area_merging_max_tris_in_input_brush 
e_artifact_debug_string 
e_artifactfx_enable 
e_artifactfx_info 
e_beach 
e_bboxes 
e_bflyes 
e_brushes 
e_brushes_merging 
e_brushes_merging_debug 
e_brushes_onlymerged 
e_brushevents 
e_capture_file_format 
e_capture_folder 
e_capture_frames 
e_cbuffer 
e_ccgf_load 
e_ccgf_make_if_not_found 
e_cgf_cache 
e_cgf_load_lods 
e_check_number_of_physicalized_polygons 
e_commands 
e_control_ambientAmplify 
e_control_gammaDestMax 
e_control_gammaDestMin 
e_control_gammaSrcMax 
e_control_gammaSrcMin 
e_control_sunAmplify 
e_control_sunShaftDisplayRatio 
e_copy_leveldata 
e_cutscene_mode 
e_debug_pathfind 
e_debug_rndenv 
e_debug_shaders 
e_debug_shaders_offset 
e_debug_visarea_octree 
e_decals 
e_decals_life_time_scale 
e_decals_neighbor_max_life_time 
e_decals_offset 
e_decals_test 
e_deferred_light 
e_deferred_light_debug 
e_deferred_light_draw_range 
e_deferred_light_project 
e_deferred_light_scissor 
e_deformable_terrain 
e_detail_objects 
e_detail_texture 
e_detail_texture_min_fov 
e_detail_texture_quality 
e_directportal_state 
e_disable_fx_preprocess 
e_disable_fx_process 
e_disable_watercubemap 
e_display_musiczone_info 
e_draw_fx_bone 
e_draw_physic_id 
e_dynamic_ambient_ratio 
e_dynamic_light 
e_dynamic_light_debug 
e_dynamic_light_exact_vis_test 
e_dynamic_light_load_gamemode 
e_editor_time_ratio 
e_effect_quality 
e_enable_sync 
e_ent_view_dist_ratio 
e_entities 
e_entities_debug 
e_entitycontext_enable 
e_entitycontext_unload 
e_env_color_ratio 
e_envLightGenOption 
e_envLightGenStep 
e_envLighting 
e_envLighting_debug 
e_envLighting_export_splitfile 
e_envLighting_generate 
e_envLighting_generate_type 
e_envLighting_ratio 
e_explosion_scale 
e_fix_projratio 
e_flocks 
e_fx_light_test 
e_fx_mat_use_bump 
e_fx_option_nolighting 
e_fx_option_softparticle 
e_fx_scale 
e_fx_unload 
e_fxcontainer_debug 
e_game_slopeview 
e_gametime_control_manual 
e_geomorph_enable 
e_geomorph_enable_test 
e_geomorph_renderer 
e_hires_screenshoot 
e_housing_envIndoor 
e_hw_occlusion_culling_objects 
e_hw_occlusion_culling_water 
e_layer_fog_enable 
e_light_maps 
e_light_maps_occlusion 
e_light_maps_quality 
e_LoadOnDemandOption 
e_materials 
e_max_entity_lights 
e_max_shadow_map_size 
e_maxdistance_enable 
e_maxdistance_entities 
e_maxdistance_terrain 
e_mrt_shadow_force 
e_new_object_xml 
e_nodraw_terrain_shadow 
e_obj_ignore_view_dist 
e_obj_load_dist_ratio 
e_obj_lod_ratio 
e_obj_min_view_dist 
e_obj_view_dist_ratio 
e_objects 
e_objects_draw_range 
e_objects_fade_on_distance 
e_occlusion_volumes 
e_on_demand_physics 
e_optimized_render_object 
e_out_space 
e_overlay_geometry 
e_particles 
e_particles_cull 
e_particles_debug 
e_particles_debug_spawntest 
e_particles_debug_string 
e_particles_dist 
e_particles_freeze 
e_particles_info 
e_particles_lod 
e_particles_receive_shadows 
e_particles_rotate_geom 
e_particles_showemitter_name 
e_particles_showonly 
e_particles_spawn_distance_ratio 
e_particles_system_only 
e_particles_use_partice_table 
e_player 
e_portals 
e_precache_level 
e_projector_exact_test 
e_rain_amount 
e_rain_particle 
e_register_in_sectors 
e_scissor_debug 
e_sequence_debug_playtime 
e_sequence_debug_spawntime 
e_sequence_debug_string 
e_sequence_info 
e_shadow_maps 
e_shadow_maps_color_ratio 
e_shadow_maps_debug 
e_shadow_maps_fade_from_light_bit 
e_shadow_maps_from_static_objects 
e_shadow_maps_frustums 
e_shadow_maps_max_casters_per_object 
e_shadow_maps_receiving 
e_shadow_maps_self_shadowing 
e_shadow_maps_size_ratio 
e_shadow_maps_view_dist_ratio 
e_shadow_spots 
e_showsensorarea_foreditor 
e_showvisualobject_foreditor 
e_simple_shadow_maps 
e_skip_terrain_culling 
e_sky_box 
e_sleep 
e_stream_areas 
e_stream_cgf 
e_stream_for_physics 
e_stream_for_visuals 
e_stream_preload_textures 
e_sun_env_animation 
e_sun_env_cloud_ratio 
e_sun_env_ratio 
e_sun_env_weather_ratio 
e_sun_env_weather_type 
e_sun_stencil 
e_sun_terrain_animation 
e_terrain 
e_terrain_bump 
e_terrain_bump_dist 
e_terrain_debug 
e_terrain_draw_this_sector_adjacency 
e_terrain_draw_this_sector_only 
e_terrain_log 
e_terrain_merge_far_sectors 
e_terrain_occlusion_culling 
e_terrain_occlusion_culling_precision 
e_terrain_sector_grid 
e_terrain_shadow_index 
e_terrain_single_pass 
e_terrain_single_pass_vol_fog 
e_terrain_specular 
e_terrain_texture_bind 
e_terrain_texture_mip_offset 
e_terrain_texture_mipmaps 
e_terrain_texture_pool 
e_TerrainSectorsInfo 
e_time_env_enable 
e_timedemo_frames 
e_timedemo_milliseconds 
e_timeofday 
e_timeofday_debug 
e_timeofday_debug_InterpolateTime 
e_timeofday_force_apply 
e_timeofday_use_sunposition 
e_use_backup_shader 
e_use_global_fog_in_fog_volumes 
e_use_terrain_shadow_light 
e_vegetation 
e_vegetation_3donly 
e_vegetation_bending 
e_vegetation_debug 
e_vegetation_min_size 
e_vegetation_plants1_distance 
e_vegetation_sprites 
e_vegetation_sprites_distance_ratio 
e_vegetation_sprites_min_distance 
e_vegetation_sprites_slow_switch 
e_vegetation_sprites_texres 
e_vegetation_update_shadow_every_frame 
e_voxel_build 
e_voxel_debug 
e_voxel_realtime_light_update 
e_water_ocean 
e_water_ocean_adaptive 
e_water_ocean_quality 
e_water_ocean_sun_reflection 
e_water_ocean_tesselation 
e_water_ocean_tesselationadd 
e_water_render_cull_terrain 
e_water_render_distance 
e_water_volumes 
e_weather_change_immediate 
e_weather_change_speed 
e_weather_cutscene 
e_weather_enable 
e_weather_fx_enable 
e_weather_interp_speed 
e_widescreen 
e_world_env_info 
r_check_texture 
r_depth_buffer 
r_DisplayInfo 
r_fx_draw 
r_mrt_glow 
r_mrt_lightmaps 
r_NoPS20 
r_NoPS20_Hardware_Level 
r_OrthogonalCamera 
r_OrthogonalCameraZmin   
r_plsm_object 
r_plsm_terrain 
r_plsm_vegetation 
r_pssm_object 
r_pssm_terrain 
r_pssm_vegetation 
r_Quality_BumpMapping 
r_ShaderModel 
r_VolumetricFog 
r_water_distance_far 
r_WaterReflections 
r_WaterRefractions 
r_WaterUpdateDeltaAngle 
r_WaterUpdateDistance 
r_WaterUpdateFactor 
r_waterupdateFactorLimit


globaly :

E_ - 효과

es_ I-실재물 시스템

R_ - 렌더링

CA_ - 애니메이션

SYS_ - 시스템 거즈

G_ - GPU 거즈

S_ - 소리

F_ - 글꼴

pe_ - 입자의 실체

 

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